The Great Escape
This game was made for Ludum Dare 36. More specific the compo part of the jam. The game wad made under two days with the first day being spent on coming up with an idea then making some pixel art and the second day was spent on developing the game.
The game is pretty simple. In it's core it's a plattformer. The main mechanic of the game is that it is different in some way everytime you play. The character has a random name and a random little backstory that's changed everytime. The map is also somewhat randomly generated.
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